Emergo Entertainment

We develop interactive 3d visualizations. Use them to step up your marketing & sales process!
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Our Services

Using interactive 3D to visualize your product has many inherent advantages! You can rotate the object freely and use animations to showcase your product’s functionality from any angle. Interactive 3D visualizations are ideal as a basis for individual conversations with your customers.

Prototyping

Having interactive prototypes for new products can speed up the design process! Automotive companies are already relying on games technology to build tools which satisfy these requirements.

Sales

Augmented reality and virtual reality applications can help to visualize your product for b2b customers and make your booth stand out at conventions.

Marketing & PR

An interactive visualization can be an excellent way to showcase your product in a flexible way. See our demo (chrome, firefox on a desktop PC) to get a simple example of what is possible.

The Team

Paul Redetzky

Paul manages sales and business development for Emergo Entertainment. He’s got several years experience as a Unity3D developer.

He has previously worked in the startup White Pony GbR designing and implementing the prototype for the augmented reality game “Eosis: Raiders of Dawn” and released the mobile game Reblob.

Carl-Philipp Hellmuth

CP is Emergo Entertainment’s CTO and game designer. His skillset includes Unity3D, web development and 3D technical art.

CP has previously worked for Handy Games as an intern for game and level design and at Softec AG as a working student & developer.

Customers

Our Journey so Far

November 2020

After finishing their studies Lisa leaves the core team. However, she continues to work with Emergo Entertainment as a freelancer. Emergo focuses its efforts on providing interactive 3d models for a sales context.

April 2020

We start development on our Game Project Fireside.

January 2020

After finalizing Green Urban Climbing Lisa, CP and Paul decide to continue Emergo Entertainment as service provider to help the local industry profit from game engine technology and gameful design thinking.

For more information download our pitchdeck!

June 2019

Ivi leaves the team after finishing our final project for university. Shortly after, Lisa joins as our new artist.

October 2018

Ivi, Paul and CP get back together to start their next project “Network” as final project for university. This was a turn based online multiplayer game for smartphones.

Summer 2018

We continue our studies and pause project Emergo Entertainment. Tobi stops pursuing his masters degree leaves the team to work at German developer CipSoft.

January 2018

Four game studies students from Bayreuth University (CP, Ivi, Tobi and Paul) set out build a prototype for Quo Vadis 2018. Paul gave a talk about the project at Indie Outpost in Nuernberg (Video, German w/ English subtitles).

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